Keith Mahony, 2025
Keith Mahony
I’m a designer and founder interested in software and hardware that supports human creativity, rather than hindering or outsourcing it. With roots in product design and software engineering, my practice is now focused on technical game design and art.
Technical Game Design.
Realism imitates reality.
Hyperrealism supersedes reality by being more coherent,
more emotionally legible, or more “truE” than reality itself.
Tomorrow is a hyperreal game
A diverse set of technical requirements and a hyperreal narrative make Tomorrow an interesting case study and showcase of how engineering can act as a medium, as well as a means to a commercial end.
Technical Art.
A deeper look at Tomorrow’s modelling, rigging, and animation pipelines.
Product Design & Entrepreneurship
A modular and customisable digital ecosystem designed for organisations and communities of all shapes and sizes provided an opportunity to jump in the deep end, and become a Product Owner and Co-Founder in the process.
History