Wet Work, 11 / 9 / 1996
  
Tomorrow is Coming Soon
A Mossad agent races to find those responsible for a shocking and suspicious terrorist attack before he is forced to take the fall.
Wet Work, 1996 / 9 / 11
Technical Game Design
A diverse set of technical requirements and a hyperreal narrative make Tomorrow an interesting case study and showcase of how engineering can act as a medium, as well as a means to a commercial end.
Realism imitates reality.
Hyperrealism supersedes reality by being more coherent,
more emotionally legible, or more “truE” than reality itself.
Tomorrow is a hyperreal game
Technical Art.
A deeper look at Tomorrow’s modelling, rigging, and animation pipelines.
History