Profile

Resume / CV

Keith Mahony

Summary

Technical Game Designer with roots in Computer Science and UX design. After three years founding and leading a start-up to Enterprise Ireland funding, now expanding technical game design and immersive world-building expertise inside Unreal Engine, committed to creating experiences that go far beyond what is expected of them, then a little bit further again.

Education

POST GRADUATE: CREATIVE TECHNOLOGIES & EMERGING MEDIA
University of Galway
Immersive environments, interactive design, and computational creativity.

BACHELORS OF SCIENCE: COMPUTING
National College of Ireland. GPA 4.0

Projects

TOMORROW
An original IP developed in Unreal Engine, showcasing an end-to-end gameplay and art pipeline, from asset creation to custom locomotion systems and a deep narrative. 100% custom locomotion system with multiple stances (standing, crouch, prone), weapon-dependent movement sets and systemic animation blending. Rapid development, and an in-depth technical breakdown documenting design reasoning, blueprint architecture, and artistic intent. Learn more.

PERCEPT
An ambitious action game with a deep narrative, multiple gadgets, weapon types and stances, responsive enemy AI, playable cutscenes, and more. 4.5k Unique Players, 900+ Positive Reviews. Learn more.

VARIOUS PLAYABLE PROTOTYPES & DEMOS
A series of narrative-driven games featuring adventure, stealth, puzzle and survival mechanics, and an opportunity to develop a well rounded game developer skillset. 20k Unique Players, 4k Positive Reviews.
Learn more.

Experience

COMMUNIFY
Pitched, designed & co-founded what later became a funded start-up ($100K+ Enterprise Ireland) developing an engaging digital ecosystem. Product Owner, UX Designer and leader of a team of engineers. Learn more.

MASTERCARD
Software Engineer Intern. Developed and tested APIs and backend integrations, following agile workflows and code review processes.