Keith Mahony, 2025

Keith Mahony

I’m a designer and founder interested in software and hardware that supports human creativity, rather than hindering or outsourcing it. With roots in product design and software engineering, my practice is now focused on technical game design and art.

Technical Game Design

A diverse set of technical requirements and a hyperreal narrative make Tomorrow an interesting case study and showcase of how engineering can act as a medium, as well as a means to a commercial end.

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Realism imitates reality.

Hyperrealism supersedes reality by being more coherent,

more emotionally legible, or more “truE” than reality itself.

Tomorrow is a hyperreal game

A deeper look at Tomorrow’s modelling, rigging, and animation pipelines.

Technical Art.

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History