Technical Art
UNREAL ENGINE
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BLENDER
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FIGMA
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ANIMATION
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SUBSTANCE PAINTER
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RIGGING
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INDEPENDENT GAME DEVELOPMENT & DESIGN
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NARRATIVE DESIGN
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UNREAL ENGINE · BLENDER · FIGMA · ANIMATION · SUBSTANCE PAINTER · RIGGING · INDEPENDENT GAME DEVELOPMENT & DESIGN · NARRATIVE DESIGN ·
Case Study: Tomorrow
Coming Soon
A deeper look at Tomorrow’s modelling, rigging, and animation pipelines is in progress. Much of the work itself — from Blender modelling and UE rigging to material and retargeting experiments — is already visible here, but this upcoming section will expand on those processes in greater depth.