Technical Art

UNREAL ENGINE

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BLENDER

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FIGMA

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ANIMATION

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SUBSTANCE PAINTER

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RIGGING

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INDEPENDENT GAME DEVELOPMENT & DESIGN

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NARRATIVE DESIGN

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UNREAL ENGINE · BLENDER · FIGMA · ANIMATION · SUBSTANCE PAINTER · RIGGING · INDEPENDENT GAME DEVELOPMENT & DESIGN · NARRATIVE DESIGN ·

Case Study: Tomorrow

Coming Soon

A deeper look at Tomorrow’s modelling, rigging, and animation pipelines is in progress. Much of the work itself — from Blender modelling and UE rigging to material and retargeting experiments — is already visible here, but this upcoming section will expand on those processes in greater depth.