diurnal eidolon, 2021
DREAMS
·
450+ POSITIVE REVIEWS
·
FIGMA
·
1400+ PLAYERS
·
GAME DEVELOPER & DESIGNER
·
DREAMS · 450+ POSITIVE REVIEWS · FIGMA · 1400+ PLAYERS · GAME DEVELOPER & DESIGNER ·
Past Project
History
  
DREAMS
·
450+ POSITIVE REVIEWS
·
FIGMA
·
1400+ PLAYERS
·
GAME DEVELOPER & DESIGNER
·
DREAMS · 450+ POSITIVE REVIEWS · FIGMA · 1400+ PLAYERS · GAME DEVELOPER & DESIGNER ·
            
              
            
            
          
              
            
              
            
            
          
              
            
              
            
            
          
              History
A Mossad agent races to find those responsible for a shocking and suspicious terrorist attack before he is forced to take the fall.
Stealth-action game prototype with multiple weapon types and stances, responsive enemy AI (featuring interrogations), playable cutscenes, gadgets, takedowns, survival-lite mechanics and refined UX:
A CIA operative is captured and interrogated in a European warzone.
A survival game prototype with shooting mechanics, drop in/out dialog, scoring system and online leaderboards:
Separated from their squad, Kudram must salvage equipment, survive the hazardous Arklay City and [REDACTED] it's inhabitants.
An adventure game prototype with a mix of platforming and simplistic stealth and action gameplay:
The conclusion of a series and the end of a beginning.
The start of a series, and an attempt to remake and combine elements of my previous games:
A detective investigates the death of Kazim Hassan, while a political storm brews in the colonies.
A bite-sized adventure game featuring equipment that allows the player to fly through space:
An engineer explores a derelict ship to find the parts he needs to repair his station’s communication system. 
A single puzzle stretched across multiple, interconnected levels and now playable in third person:
A detective investigates the death of Kazim Hassan, freely exploring Raven City, from the dark streets and nightclubs, to the highrise apartments above.
A first-person puzzle game prototype, contained to a single level:
A seemingly ordinary apartment complex has a surprisingly luxurious penthouse, but the owner will eventually realise this has a placed a target on their back.